Sal's Toon

Salnex

Elf conjurer (teleportation[APG]) 1 (Pathfinder RPG Advanced Player's Guide 147, Ultimate Wilderness 213)

LN Medium humanoid (elf)

Init +13; Senses low-light vision; Perception +3

Defense

AC 13, touch 13, flat-footed 10 (+3 Dex)

hp 7 (1d6+1)

Fort +1, Ref +3, Will +2; +2 vs. enchantments

Immune sleep

Offense

Speed 30 ft.

Ranged light crossbow +3 (1d8/19-20)

Conjurer Spells Prepared (CL 1st; concentration +6)


 * 1st—color spray (DC 16), enlarge person (2, DC 16), mage armor


 * 0 (at will)—acid splash, light, prestidigitation


 * Opposition Schools Enchantment, Necromancy

Statistics

Str 7, Dex 16, Con 12, Int 20, Wis 11, Cha 7

Base Atk +0.5; CMB -2; CMD 11

Feats Improved Initiative, Scribe Scroll

Traits magical lineage, warrior of old

Skills Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +9, Perception +3, Spellcraft +9 (+11 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Celestial, Common, Draconic, Elven, Gnoll, Infernal, Orc, Sylvan

SQ able assistant, arcane bond (Arcane Familiar, compsognatus [valet]), elven magic, hero points, shift 8/day (5 feet), summoner's charm (1 round)

Combat Gear acid (2), alchemist's fire; Other Gear crossbow bolts (20), light crossbow, backpack, backpack(dropped on combat), bedroll, belt pouch, flint and steel, ink, inkpen, mess kitUE, pot, soap, spell component pouch, torch, torch (9), trail rations (5), waterskin, wizard starting spellbook, 22 gp

Special Abilities

Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Enchantment You must spend 2 slots to cast spells from the Enchantment school.

Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Shift (5 feet, 8/day) (Sp) Short-range teleport

Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).

Teleportation Associated School: Conjuration